The details always form combinations, they do not stay separate in the world. The Relation Generator aims to make these more or less random combinations visible. There are two kinds of cards in the puzzle: one represents the “nodes” of everyday reality, concrete and abstract, minor and major objects, and the other the possible ways of using, the adjectives combining the substantives. The objective of this game is to offer possibilities to contemplate the endless network of our everyday life – how different objects affect each other, and how we can affect their organizing. The puzzle can be played by randomly constructing a network of the cards, or by intentionally organising (all or some of) the cards along one’s will. The cards contain a random variety of issues, trying to take on account many different possibilities.